Not a “watch and repeat” course
We do not build learning around mechanical repetition of the teacher’s actions.
Each new topic is needed so the child can solve a concrete task in their own project.
First the teacher explains the principle. Then the child applies it in practice. After that they use the new knowledge in their project, meet errors, look for the cause and correct the result.
Understood → Tried → Created → Checked → Corrected
We try not to overload the program with extra theory just to fill lesson count.
But “no filler” does not mean rushing the learning.
Complex topics, practice, independent work, finding mistakes and growing the project receive as much time as understanding the material actually needs.
The goal is not to cover more topics. The goal is to learn to use knowledge independently.
One project. Four levels. Continuous growth.
Instead of dozens of disconnected exercises, the child gradually develops a digital project of their own.
The topic can be chosen together with the teacher according to the student’s interests: technology, robotics, games, sport, space, animals, creativity, an idea of their own, or another suitable subject.
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LEVEL 1
First version of the project.
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LEVEL 2
A complete website.
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LEVEL 3
A web application.
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LEVEL PRO
Digital product Version 1.0.
The project is created by the student for educational purposes. The teacher explains, guides and helps with architecture and errors, but does not complete the project instead of the child.